12/13/2023 0 Comments Superliminal plotOther levels base puzzles around things like changing the visual filter of the landscape, lining up fragmented pictures or navigating trompe l’oeil illusions. The camera is only part of Viewfinder’s toolbox. For the most part you’ll be flipping switches and manhandling batteries into place. These moments are more like occasional treats, however. Entering a photo of a corridor only to discover there’s a room round the corner at the end, just out of sight. Finding a cubist painting and discovering that it becomes a huge, colourful maze when you place it down, with a secret hidden in one of the rooms. The best moments are when your curiosity is indulged. It’s all too easy to erase something essential by mistake (like a teleporter), but mistakes are easily undone by holding down the rewind button and scrubbing backwards through time. Your film is limited, sometimes to just one frame, and later you’ll encounter purple-coloured structures that cannot be photographed. The camera is such a powerful tool – able to obliterate whole swathes of the landscape and replace it with whatever you’ve captured – that Viewfinder has to constantly come up with ways to restrict its power. Viewfinder really steps up a gear in the latter half, throwing out puzzles that require you to shift your perspective, and sometimes to fling yourself into the air, plummeting downwards and landing on a photo you have placed into the ether beneath you. The puzzles begin as simply as this, and if anything are a little too easy in the early stages of the game.
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